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Unlike other live role playing games, here at The Dark Door we do things slightly differently. Armed with a gun, a convenient spell of banishment and a baked potato, we fight the forces of evil with our hats set at a jaunty angle. But have you got what it takes to join us? Do you know a zombie from a ghoul? Do you know an insane man from a possessed victim? Do you know when to run like poo off a shovel? In short, do you know Dark Door?

Answer the following as truthfully as possible and the results will show if you have got what it takes to become the elite of the elite* and hold the proud title of ....a Doorer!

(*in our eyes)

Question 1:

In the course of an investigation into The Mysterious Case Of Spontaneous Combustion And The Clumsy Man With Matches, you see a huge shaggy shape come bounding across the moors. The creature bares its wicked - looking teeth as it bays at the full moon its hatred of the affliction it must endure. Scary. Do you:

A: Feel sorry for it yet put that one silver bullet you have into the chamber. The family plague needs to end once and for all.

B: Capture the beast. There may yet be a cure for the hexed man.

C: Shoot it with handguns and shotguns; hit it with shovels, pick-axes and knives; push it to the floor and wrestle the curse out of him. You know none of it works against werewolves but it's a laugh trying.

Question 2:

In the course of an investigation into The Mysterious Case Of The Unknown Werewolf And The Silver-Fearing Vicar, you are at evening dinner dressed in your finest attire when you see the referee purchase a smug grin and start inserting earplugs. Into his ears. Do you:

A: Ignore him. That's obviously not happening 'in game'.

B: Ask, in character, why he’s playing with his ears.

C: Throw the table over, scattering glasses, plates, and people, pull out everything that can cause damage and start blasting every entrance way, just in case.

Question 3:

In the course of an investigation into The Mysterious Case Of The Haunted Fairground And Odd-Acting Groundskeeper, the main villain turns up with a hoard of his minions, boasting about his plans to defile the world for his ancient masters to live in, the git. Do you:

A: Let him finish, seething your hatred at his evilness.

B: Role play defiance at the insurmountable odds.

C: Let him get a quarter through his carefully preplanned speech (just before he's about to reveal an important clue), shout "drop the son bitch!" and start blasting every entrance way, just in case. Again.

Question 4:

In the course of an investigation into The Mysterious Case Of The Vanishing Wine And The Drunk Gardener, Miss W comes pounding on the front door minutes after being dragged away by cultists, pleading, nay, begging to be let in before the evil-doers catch her again. Her sobs of anguish can be heard through the thick wood. Do you:

A: Let her in, comforting her while declaring that the party should go after the blaggards to 'teach them a lesson or two the old fashioned way'. 

B: Let her in, be nice, but keep a close eye on her. Escaping from the clutches of Cthuthu-huggin' cultists is a hard thing to do and she might not be who she says she is. On the other hand, she might be innocent. You're not going to pass judgment until you have proof.

C: Barricade the door, pull out guns and ready hand weapons while shouting at her to go away - maybe even pull the curtain so you can't see her banging on the window while the cultists creep up behind her. It may be harsh but hey, it's her fault for getting caught in the first place.

Question 5:

In the course of an investigation into The Mysterious Case Of The Odd Piles Of Ash And The Mad Professor's People Disintegrator, you manage to gain entry into the ancient tomb through sheer determination, avoiding with great skill the pressure - activated darts, the dead fall traps and the bit of string dragged across the doorway. The cobweb-caressed sarcophagus stands before you, its lid long since turned to dust, and inside you see the bandaged remains of the great boy king Tootandcomein. In his withered hands he still hold the Key of Na’tha, the very thing you’ve been looking for all this time, so that’s a bit of luck. Suddenly the dried limbs quiver and quake, and red points of evil intent start to glow in the hollow sockets of its skull. Do you:

A: Rush him! Some of you might get hurt but you need that key!

B: Run. Who knows what nasty curses it can cast?

C: Why hurry? You know how slow the linen-lovin' undead can be. Snatch the key off him, walk away, have a cup of tea. Maybe call the local pizza firm and order a thin and crusty supreme (but hope they don’t deliver Diana Ross instead)

Question 6:

In the course of an investigation into The Mysterious Case Of The Disappearing People And The Patch Of Triffids, you find a clue to the whereabouts of the missing professor. Unfortunately, it written in a language long since dead to the world of man. Fortunately, (and luckily) the professor left a key to the code, if only you could just work it out. Unfortunately, you can't. Do you: 

A: Keep at it, no matter how long into the night it takes: A man's life is in danger, god damn it!

B: Accept that even the best of people fail sometimes and say a prayer for the missing man.

C: Look at the ref in a slightly hopeful way, in a please-tell-me-how-I-translate-this-piece-of-text-which-is-so-hard-even-the-Enigma-machine-wouldn't- have-a-clue-where-to-begin type of way. If you're a lady, you'd even batter your eyelids in attempt to get a sliver of help, you tart.

Question 7:

In the course of an investigation into The Mysterious Case Of The Empty Parlour and the Portly Butler, one of the women folk disappears by the docks. Your first suspect is Captain Birdseye, but later you find out the damsel has been kidnapped by Deep Ones who have become bored with interfering with dolphins in an unnatural way (though you still don't trust the Capt'n and his fishy fingers). Anyway, do you:

A: Calmly take control of the group and think of the best plan. You don't quite know what powers a Deep One possesses and, while eager to help your comrade, you know rushing headlong into the unknown will not benefit anyone.

B: Call the police and hide in the house until they come. The authorities will be bound to know how to deal with situations like this. (Robberies, Muggings, invading bulgy-eyed creatures: happens all the time to the fuzz)

C: Grab your guns and the largest rod and tackle you can find and instruct cook to warm up the oven: it's Friday evening and there's gonna be fish for supper.

Question 8:

In the course of an investigation into The Mysterious Case Of The Phallic Object And The One-Eyed Dragon, you are awoken from your slumber by unearthly wails from downstairs. You hear movement of your comrades as they rush to investigate then their terrified cries echo in your ears. Then there is silence, which is worrying. Do you:

A: Barricade the door. Your friends are obviously beyond your help by the sound of things and now is the time to think of the living. 

B: Get up and dress yourself hurriedly, then carefully make your way downstairs with your gun and torch in hand, fearful of what waits you but keen to assist those in trouble.

C: Jump out of bed and grab a gun in each hand and, despite the fact that you sleep in the nude, somersault straight out of the room, slide down the banister (being careful of splinters) and land feet first, blasting away in all directions and shouting out your defiance. You don't know what's down there, you may even die, but you don't really care: No one disturbs your sleep and gets away with it.

Question 9:

In the course of an investigation into The Mysterious Case Of The Sleepy Village And The Blonde, Blue-Eyed Children That Always Travel Together In Pairs, you are confronted by the sight of a large, lumbering beast emerging from the depths of an abandoned mine, it's vast wings unfolding like sails as it breathes a plume of raging flames. Steam wisps drunkenly from its nostrils, trees burn behind you, your hair smells singed, your best suit is now nothing but a charcoal codpiece. Do you:

A: Find the biggest lance and shout "Kill the methane-snorting lizard!"

B: Run, but only because you're going to get more help to defeat the beast.

C: Look at the ref and sigh: It's a poxy dragon, what the hell is a poxy dragon doing in a horror based game! Eh, tough guy, answer me that? Next there'll be knights and stuff running around wielding Excalibur and .44 magnums. It'll complete world disorder if this isn't stopped now, you mark my words...mutter...mutter...mutter..

Question 10:

In the course of an investigation into The Mysterious Case Of The Missing Sheep And The Satisfied Welshman, you find yourself alone and surrounded by slavering flesh-hungry zombies. Nasty. You are armed only with a knife, revolver and a bottle of whisky. Do you:

A: Keep moving while trying to make a Molotov cocktail out of the whisky.

B: Run up a tree, as everyone knows zombies can’t climb.

C: Drink the whisky, fire the gun at the undead and knife the rest. Thus everyone learns the moral of the story is not mess with you while you’re drunk.