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The Evil Awakens continues...
Saturday
finally arrived bright and sunny. It also arrived in 1925 by the looks of
things. A newspaper was delivered, looking fresh and new despite the old date.
Radio broadcasts carried news bulletins and old-style music. Also someone else
was in the house, Henry Boyd, who turned out to be John's great uncle. The
family likeness was easily seen.
Henry
didn't seem put out that there were over twenty people lazing around his house
and treading mud about the place. Indeed, he assumed we were all friends of
Morris, his brother. No one told him any different, mostly because they wanted
his porridge.
Of
Morris there was no sign. Henry put it down to the man's wild drinking habits
and expected him to be lying down in some ditch somewhere. As an act of
politeness a search was put on to find him, but the man wasn't found anywhere;
however, during the hunt a coffin was discovered in one of the out-buildings.
Henry did not have a clue what it was doing there (either that or he was lying
through his teeth). Some people expected Morris to be in it, which would have
been a good trick considering it was chained and locked on the outside.
Eventually, after a couple of failed attempts to pick the padlock, it was left
alone and the search continued, during which a number of bits of paper, with
strange messages encoded on them, were found. With more brain power than the
entire code-breaking unit of the British army, the group went to work.
It was
then someone noticed we had gained a study during the night.
More
items were found, some strange, some bizarre, some just ... stupid. The
Accountant, Michael James, was caught in a trap and injured, both in mind and
body. Rattled (all right, out of his brain), he set his own explosives (!) to
blow up the house to remedy the possible threat to him and everyone else.
There's some sense in that - somewhere. A brave soul attempted to move the case
with the bomb but was caught in another trap placed underneath it. As he rolled
around in utter agony, Michael showed his caring side by quickly pointing out
that the trap had nothing to do with him. It did not make things any better.
Suddenly
the clues started going missing, and for some reason Anthea was suspected
immediately. After being extremely evasive (and thus, dodgy) she was shot with a
tranquilliser dart that someone (i.e. the Accountant) had on them and frisked in
a nice way. The missing clues turned up (the damned thief). After a swift
discussion about whether to leave her in the mud or in the lounge (the lounge
won), everyone began to settle down to a nice meal. Unfortunately, Mr. Caesar
decided otherwise and burst into the kitchen shooting and ordering everyone on
the floor. Stealing all the hard-earned clues, he rushed out of the house at
speed, taking the now awake Anthea with him (and not by force). Alas, everybody
with a gun was none too pleased by this, and as he made his get-away he was shot
half a dozen times in the back. Anthea got away, but only with help from ... oh,
about twenty(ish) masked men that turned up (so much for it being a private
party). They kept the house under siege despite numerous attempts to eradicate
them from the premises.
John
Boyd (the git) decided that wearing balaclavas was the life for him and he
joined forces with the so-called 'Brotherhood', shouting as he went that he
suspected they would win. Ha, what did he know? At one point they stopped the
hostilities to exchange information, and Boyd wanted to be their messenger. He
suggested a hostage exchanged as a gesture of goodwill because he didn't trust
the party. It was reasonable: if he only knew how many guns were trained on him
when he said that. The party's offering, Dawn, was sent first despite protests
from a few people, and the Brotherhood showed how trustworthy they were by
immediately snatching her away. There was much cursing and slapping of
foreheads.
After
consoling the loss, the champions of good turned their attentions to an item
found earlier and tried to open the coffin with it. As Michael James and Roger
Longthrope (the mortician) discovered, the casket was trapped and both men were
knocked unconscious by a cloud of smoke. They were dragged back by their heels
into the house and eventually woke up. Longthrope seemed unaffected by the
experience (oddly enough), but James was in do-lallie land. After hearing what
had happened to Dawn, he strode out with his head in the air and his hat at a
jaunty angle to grapple the Brotherhood with his bare hands. Strange how no one
tried to stop him. Needless to say, he didn't last long.
John
turned up again like a bad smell, remorseful to a degree but still smug. After
listening to his comments for a while, China Jones injected him with a
tranquilliser and everyone started talking about the best way to give him a
damned good beating. When it was realised that no one had a crowbar or a decent
pair of knuckle-dusters, he was left slumped in the chair, dribbling. It was the
only humane thing to do.
More
clues 'appeared' in the house, and then someone had an idea there might be some
outside. As a number of the party ventured outside to look, the few left inside
to hold the fort were visited by Dawn, complete with a strange mark on her head.
It was reason enough not to trust her and the door was shut in her face
(sorry!). Then it was noticed that Boyd had disappeared. No one saw him get up;
no one saw him leave. He just ... vanished. It was a good trick, everyone
agreed, yet slightly spooky as well.
Darkness
fell, and the rest of the party came back from their outside excursion, minus
one or two people who got lost or killed (such is the way). It was while talking
about the merits of going to look for them someone noticed the coffin had moved
- all the way from the out-building to the front door, where it was wide open.
Sanity must have been thin on the ground because George Stephenson volunteered
to get in it for an 'insight', as one of the clues offered. Suddenly he looked
as if he had seen a ghost and was stunned into a stupor.
As he was sat down in the kitchen and slapped around the
face, a member of the Brotherhood turned up and ordered everyone to go home,
back to the future. Everybody agreed, and then took his photograph, for which he
willingly posed
(obviously vanity is a prime requisite for joining the
Brotherhood).
Once
he was gone the evening meal was served, the finest fare of baked potatoes that
must have been good because even George in his stunned state managed to eat
them. It was halfway through dinner when a whirling dervish of a zombie turned
up, none other than John Boyd himself, (see Zombies I Have Been). Some were
dismayed at the sight of him and ran; others were pleased to see that he got
what he deserved. Then they ran.
It
was not long before Boyd was despatched in a frenzied knife attack by members of
the party (annoyed at dinner being interrupted no doubt) and the potatoes were
finished. It was time to come back to the present. Various items were needed for
trip, one being the hair of a woman who had gone round a certain tree three
times. The team (looking somewhat depleted) went for a look and quickly found
it. Once the deed was done it was a hurried journey back, interrupted by an
attack of masked men (which were easily dealt with). A map was found on one of
their bodies and eventually another small team was sent to follow it. After a
small delay about who was daring enough to put their hand into the freezing,
slimy water, a bottle was discovered, something needed for the end ceremony
against He Who Should Not Be Uttered (Oh alright, it was Set). Everything was
ready to time travel.
As the
ashes, hair, blood and God-know-what-else were burnt, the return to 1997 began.
Slowly. A shifting, boiling fog, haunted by screams and cries (and smoke alarms)
surrounded the house. Things appeared at windows, but most thought it was their
imaginations playing tricks on them, especially when someone said he'd just seen
Papa Smurf. The coffin started flashing and smoking, and then a head was found
hanging in hallway. The fire alarm went off again.
Suddenly
the door to the lounge was thrown back with a crack of paint, and a menagerie of
creatures that would put a Hammer House film to shame burst in, including a
bloody tall Mummy. Everyone scattered, and those who didn't were killed in a
variety of gruesome ways. Then it got worse: Set himself turned up, looking
annoyed. The party, just regrouped, scattered again, almost running to the
hills. During the rout a cunning plan was formalised for a way to banish Set
back to where he came from, or the nearest compatible dimension (whatever was
the closest). It was back to the house again.
The
party took the building hard and fast, bursting back in and straight to ... the
bathroom. After a moment of deliberation, there was a brave charge to the items
in the lunge, running the gauntlet of creatures wandering about the place. The
banishing ceremony was performed, and all hell really broke loose. Set,
screaming his agony and fury, was forced back slowly into his coffin; and in a
grand and shocking finale, exploded into sparks, smoke and stars. The world, and
I fancy the universe, was safe again. Hurrah!
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